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So, I've been playing with my old lego sets lately. Big deal, right? Anyway, I use what I have to make my miniatures for wargaming... Legos work well, especially when it comes to building mechs! Here are a set of rules for miniature wargaming with futuristic battle mechs. They need a bit of refining, a project I'm currently working on as it is. But if you would like to try these out, tell me what you think!
Direct download: Bertonian_Battles_Mech_Version_1.pdf
Category: Game Rules -- posted at: 3:44 PM
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Ancient

Worlds

By Ryan Oakes
V.2 @ 2009

  

Turns:

1 Turn= 1 Week
4 Turns= 1 Month

Types of Cities:

Capitals
Cities
Small Cities
Towns

Economy:

All Civic Centers roll a D6
Tributes produced each Month (4 Turns)

Capitals: 10
Cities: 6
Small Cities: 4
Towns: 2

Roll of

1

2-3

4-5

6

Tributes produced

Zero

Halved

Normal

Doubled

 

Production of Units:

Only Capitals and Cities can produce units.  Only one type of unit can be produced per turn.  The unit being produced is a company (group of figures as we get into the skirmish rules).  Example: A city is producing one unit for a turn, the player decides to produce cavalry; they cannot produce any other types of units for that turn.

Experience of Produced Units:

The more turns a player chooses to take in training a unit will increase the unit’s experience and quality.

Turns

1

2

4

Quality/Experience

Untrained (x2)

Green

Regular

 

Movement:

An army (several groups of company’s) may move up to 4 spaces per turn if they are on the road.  An army may move up to 2 spaces per turn if they are off of the road.  Once an army moves off of the road their movement stops immediately.

If an army ends their turn 1 square away from any city, that city rolls an economy -1.  Example: Army A is 1 square from a city, that city would roll economy D6.  It rolls and gets a 3 roll.  Normally it would receive 6 tributes but with a 3 roll it will be halved (3) and since it has an Army within 1 square from city it will receive 2 tributes (-1).

 

Building Forts

An Army may choose to build a fort.  Building a fort near a city/town alleviates the -1 economy of that town.  It takes 4 turns to build a fort.  A fort is useful because it can support more troops and does not affect the city/town nearby.  A fort may support up to 3 troop units.

Category: Game Rules -- posted at: 10:33 AM
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